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Blackbird Interactive is looking for an experienced UI/UX Designer to help adapt a large, established simulation game to new platforms and display environments. This role focuses on designing and refining user experiences that feel intuitive, readable, and natural on the target platform while preserving the depth and functionality of the original game.
\nYouâll work closely with design, art, engineering, and production to evaluate existing interfaces, identify opportunities for improvement, and create solutions that support new input methods, screen sizes, and player expectations. The role requires a strong understanding of user-centered design principles, information hierarchy, and accessibility, with a focus on translating a PC-first experience into one that feels native to its new platform. If you enjoy solving usability challenges, reimagining complex interfaces, and improving how players interact with games, this role could be a great fit for you!
\nCollaborate with design, art, engineering, and production to adapt existing UI and UX systems for new platforms while preserving core gameplay workflows and player expectations
\nReview existing interfaces and identify opportunities to improve navigation, readability, accessibility, and overall user experience
\nDesign user flows, wireframes, mockups, and interface layouts that support new input methods and platform-specific interaction patterns
\nIdentify UX friction points introduced by platform transitions and develop solutions that improve clarity, usability, and player comfort
\nMaintain consistency with the established visual style, information hierarchy, and interaction patterns of the original game
\nParticipate in reviews, playtests, and usability evaluations, using player feedback and observations to refine designs
\nAdvocate for usability, accessibility, and player-centered design throughout development
\nAt least 3 years of professional experience in UI/UX design for games including UI design, UX thinking, user flows, wireframing, and problem-solving skills
\nExperience designing interfaces for complex gameplay systems or feature-rich applications
\nStrong understanding of information hierarchy, readability, usability, accessibility, and interaction design principles
\nFamiliarity with industry-standard design tools such as Figma, Photoshop, Illustrator, or similar
\nUnderstanding of controller-first UX patterns, navigation flows, and platform-specific user expectations
\nAbility to work independently, manage tasks, and iterate on feedback in a production environment
\nStrong collaboration and communication skills, with experience working closely with designers, artists, engineers, and QA
\nAbility to clearly communicate design intent through mockups, documentation, presentations, and discussions
\nExperience working on game ports, remasters, or platform adaptations
\nInterest in accessibility, usability, and player comfort
\nExperience designing UI for simulation, strategy, management, or other systems-heavy games
\nBackground in visual design, typography, iconography, and information visualization
\nExperience conducting or participating in user testing and applying findings to improve designs
\nFamiliarity with console, PC, and cross-platform user experience considerations
\nPassion for creating elegant, intuitive interfaces that make complex systems approachable and enjoyable across a variety of platforms
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